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< Custom Mapmaking ~ How to make a model stop turning |
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Boolerian
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Posted: Mon Jan 11, 2010 10:52 am |
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Joined: Tue Mar 20, 2007 12:06 am
Posts: 120
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I've been making some models in 3ds max 5, and when making buffs, the most annoying thing happens. When I try the model ingame, and place it on a unit, the model changes facing as that unit does. As the modes is constructed from a plane, much like the Inner Fire, this just looks dull.
How can I make the model having a static facing point, no matter of the unit to which it is attached to? There must be some settings in 3ds max 5!
EDIT: I've found the solution, bilboarding. You can lock or delete this thread.
_________________ Got me a shinny new name. Goodbye HyperActive, welcome Boolerian! |
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